


It can be a placeholder, of course, but it’s usually set for December 31st, plus 22 points is Friday, and most games usually show up on Friday (Sony Exclusives on Wednesday, but that doesn’t matter now). The product datasheets for both can be found in the PS store and both have Decemas the release date. It wouldn’t be a good idea to throw them into the very rough fall season full of AAA games, but with release dates on the PlayStation Store, the team would deftly dodge the onslaught.įallout 4 VR doesn’t come with PlayStation VR, but Doom VFR and Skyrim VR do. It can be a pleasant family program at Christmas.īethesda announced the release of three VR games during E3 this year, but we didn’t know the exact date for any of them yet. The VR versions of Doom and Skyrim will be released later this year and if what PlayStation Store writes is true, we also know the exact date. Again, we haven’t tried this solution for ourselves but reactions in the thread suggest it’s working pretty nicely.Doom VFR and Skyrim VR look – are Bethesda’s games coming at Christmas? This solution uses AutoHotKey and is a little lengthier to perfectly fine-tune.

Meanwhile, on Rift, SpeakeasyArcade posted detailed instructions on how to get smooth locomotion working with the headset’s Oculus Touch controllers, which feature analog sticks. We haven’t tried it for ourselves but, judging by the comments on the post, it’s working very well for some. Movement is handled with the Vive’s trackpad, presumably replacing the dashing system that was there before. It’s a mod that enables full locomotion with the left Vive controller, whilst also adding gun vibration to the right hand, which holds your assortment of pistols and rifles. On Vive, Reddit user omarehaly posted a link to what he’s called ‘Doom VFL’ (which brilliantly stands Virtual Fu**ing Locomotion). Over the weekend two solutions for smooth locomotion on the PC version of Doom VFR have popped up one for the game’s native Vive support and the other for the unofficial Oculus Rift support, made possible through SteamVR. Unsurprisingly, the modding community has come to the rescue. Doom VFR released last week and, while we quite liked the game on the HTC Vive, the lack of smooth locomotion when using the headset’s motion controllers has proved to be a big issue for many.
